Master of Architecture Candidate
Thaddeus Lee
Master of Architecture Candidate
01    /    INTRODUCTION
During our visit to LuxeLaakes in Chengdu, China, We were asked to address a
challenge faced by the development, but also one that is increasingly common
elsewhere in China; empty, new urban developments sometimes nicknamed as
“Golden Ghost Cities”. In spite of the significant amount of money and effort
invested by the developer Chengdu Widehorizon in the high-end neighborhoods
and the “Luxe” brand, the physical environment seemed underutilized. Without
the people inhabiting it, all that effort put into developing public spaces and
liveable neighborhoods would simply go to waste.
To attract more people to want to visit, and more importantly, live in LuxeLakes,
we started to believe that Chengdu Widehorizon needs an entirely novel change
in strategy. After one particularly long day of site visits, we stumbled upon this
eureka moment; what if we thought of this entire development as a game? All the
parts seemed to be there, a mascot, the “themepark” nature of parts of the
development, and branding of it ... From there, we found ourselves inspired by
the world of gaming and a whole slew of related topics, from mascots and the
soft power of cuteness, to the rapid advancement and adoption of technology in
the everyday in China, to the seemingly inevitable merging of the digital and
physical.
We hope to inspire a rethinking of how this “Golden Ghost City” problem that is
common in China, and even across Asia, might be solved by games! We believe
that the built environment can learn a lot from game design, particularly in its
ability to attract interaction and create experiences that are fun, addictive, and
shared. We are defining “gamified urbanism” as an approach that builds a sense
of community and connectedness through playful interactions with the virtual and
the physical.
To attract more people to want to visit, and more importantly, live in LuxeLakes, we started to believe that Chengdu Widehorizon needs an entirely novel change in strategy. After one particularly long day of site visits, we stumbled upon this eureka moment; what if we thought of this entire development as a game? All the parts seemed to be there, a mascot, the “themepark” nature of parts of the development, and branding of it ... From there, we found ourselves inspired by the world of gaming and a whole slew of related topics, from mascots and the soft power of cuteness, to the rapid advancement and adoption of technology in the everyday in China, to the seemingly inevitable merging of the digital and physical.
We hope to inspire a rethinking of how this “Golden Ghost City” problem that is common in China, and even across Asia, might be solved by games! We believe that the built environment can learn a lot from game design, particularly in its ability to attract interaction and create experiences that are fun, addictive, and shared. We are defining “gamified urbanism” as an approach that builds a sense of community and connectedness through playful interactions with the virtual and the physical.